Reel Breakdown

One Per Person
Responsible for: Lighting, Compositing
Rendered using Mental Ray with final gather.
Render passes composited with After Effects.
Software used: Maya, After Effects
Made for the One Per Person animated short film (Link to Press Packet)

 

Sci – Fi Robot
Responsible for: Materials, Lighting, Compositing
Rendered using Mental Ray with final gather.
Post effects added in Photoshop.
Software used: Maya, Photoshop

 

Christmas Lights
Repsonsible for: Materials, Lighting, Compositing
Rendered using Mental Ray with final gather and image based lighting
Table material created by camera projecting the source image and matching the surface properties.
Post effects added in Photoshop.
Software used: Maya, Photoshop

 

Flow – Based Water Shader
Written with RenderMan Shading Language.
Uses a Red/Green flow map to control the flow of the water.
Seamlessly fades between two alternating displacement maps to eliminate distortion.
Rendered using 3Delight.
Software used: Maya, After Effects

 

Tile Shader
Written with RenderMan Shading Language.
Over 30 customizable settings, including tile size, coloring, and displacement.
Rendered using 3Delight.
Software used: Maya, After Effects

 

Interactive Ray Tracer
Responsible for: Shader programming, Light programming
Interactive GPU accelerated ray tracer for Nvidia graphics cards. Written in C++ and CUDA C.
Uses Nvidia OptiX Ray Tracing Engine.
Responsible for creation of Phong, Lambert, and Normal shaders. Also programmed lights and automatic camera movement.
Co-developed with Joe Ferfecki and Grant Windes.